{"slug":"game-studio","title":"Game Studio","summary":"License the company records, game code and gameplay footage behind the games you've shipped.","category":"media","company_size":"10–500 employees","location":"Anywhere; international studios welcome","deal_min_cents":10000000,"deal_max_cents":100000000,"referral_base_cents":4000000,"boosters":[{"id":"7f78f5ec-5127-4d1b-948b-efb909fd29a2","kind":"fast_signing","amount_cents":1000000,"recipients":"referrer_and_company","window_days":1,"ends_on":null}],"published_at":"2026-10-17T18:28:32.084200Z","referred_count":71,"status":"live","description":"We're looking for game studios and esports organizations with a real business behind them: a team that has shipped titles that earn revenue, and years of work in Slack or Discord, Jira, GitHub or Perforce, and shared drives. Game and engine code, gameplay recordings with keyboard and mouse input, and footage of the studio's own games are all in demand. Studios anywhere in the world qualify.","history":"At least one shipped title that earns revenue","industries":"Indie and mid-size studios, mobile and browser game makers, esports organizations, QA and playtesting firms","tools":["Unity","Unreal Engine","Godot","Perforce","GitHub","Jira","Slack","Discord"],"requirements":["At least one shipped title that earns revenue","A team of 10+ people working together, not mainly short-term contractors","Company records the studio owns: chat, tickets, code and shared drives"],"nice_to_have":["Game and engine code with commit history","Gameplay video synced with keyboard, mouse or controller input","Full-length gameplay videos and trailers of your own games","Player analytics, playtest telemetry and support tickets","Design documents and 3D assets"],"included":["Company chat, email and documents","Game and engine code","Gameplay recordings and input logs","Analytics and playtest data"],"not_a_fit":["Footage of other studios' games","Asset-store or template code","Crypto and play-to-earn token projects"],"scoping_questions":["How many titles have you shipped, and do they earn revenue?","How many people work at the studio, and which tools does the team use?","Do you own the game and engine code outright?","Do you record gameplay or playtests with input logs?"],"ideal_referrers":"Game developers and producers, studio founders, QA leads and esports managers.","deal_note":"Larger studios with full company data have earned more","intake_form":"general"}